
MOSHPIT · STUDIO
Realworlds.Builtfortheweb.
Real
worlds.
Built
for
the
web.
We’re shaping the next generation of photoreal 3D experiences—from Unreal Engine to the open web. Reserve your spot.
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Real-time Gaussian Splatting
Unreal Engine pipeline
WebGPU + WebGL2
Photoreal 3D on the open web
Lightweight scene viewer
Editor in the browser
Real-time Gaussian Splatting
Unreal Engine pipeline
WebGPU + WebGL2
Photoreal 3D on the open web
Lightweight scene viewer
Editor in the browser
Two surfaces. One pipeline.
Author once. Publish anywhere on the web.